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Server IMPERIUM x100 High Five [12 May, 2023]


GMERTMAN

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IMPERIUM x100 High Five [12 May 2023]

General Description:

  • Equipment: Till S80 in Community Board
  • Buff: Full buff in Community Board
  • Premium Buff: We don't have premium buffer all buffs are Free
  • Buff count: 28 (+4) / 14 Dance & Song
  • Enchant: 16 / 12 / 12 restricted to 6 / 6 / 6 on Olympiad
  • Mana Potions: 1200 mana every 15 seconds.
  • Class Manager: Free
  • Sub-Class: Free
  • Noblesse: Quest or IMPERIUM COIN
  • Skills: Auto Learn Including 85Lv
  • Macro Bug: OFF
  • Shot Bug: OFF
  • Window Limit: 9 Characters
  • Premium Account: 70% and 100%
  • Auto Events: TvT, Ctf, Last Hero.
  • Champion Monsters: till 75 level.
  • Clan Level: 5 level on create.
  • Attribute: Increased exchange price x3 & drop chance decreased.
  • Farm Locations: Decreased drop chance of Vorpal
  • Frintezza: Closed for 1 week after server start.
  • Extreme Freya: Closed for 2 weeks after server start.

 

Olympiad:
On Imperium Lotus x100 we pay most of the attention to Grand Olympiad Games

That being the reason we invented ELO system.

What does ELO system do?
When starting to play and rank up on Olympiad, there is often a problem when you are stronger then the others and you get few points by beating low tier players.

That being said, we invented ELO system where players from 0-50 points pool, 50-150 points pool and 150-1199 points pool are divided and can not face each other.

This system ensures that you get maximum points for your gameplay.

NOTE: If there are not enough players for each pool for 5 minutes, pools will mix and you might have lower or higher opponent.

 

General details of Grand Olympiad can be found below

  • Grand Olympiad Games start everyday at 18:02 (GMT+4 T'bilisi Time)
  • Grand Olympiad games end everyday at 23:50 (GMT+4 T'bilisi Time)
  • Olympiad Validation period is 12 hours.

 

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Olympiad Validation: Time between end of Olympiad cycle (Sunday) and announcement of heroes. Which means that Heroes will be awarded at 12:00 (GMT+4) on Monday.

 

  • Equipment restriction on Olympiad is 6 on Armor, 6 on Weapons and 6 on Jewelry.
  • Added skills can't be used on Grand Olympiad Games.
  • Starting points on Olympiad are 50 for everyone.
  • Olympiad cycle ends every Sunday at 23:50 (GMT +4) and Olympiad Validation starts.
  • After Heroes are awarded Olympiad resets to 50 points for everyone.
  • Winning a match on Olympiad awards winner with 500 Olympiad Token.
  • Winning 3v3 Team Game awards winners 1500 Olympiad Tokens.
  • Noblesse Points exchange rate is 100 to 1000.
  • Hero is awarded with 200 Noblesse Points
  • Second place is awarded with 100 Noblesse Points.
  • Third place is awarded with 75 Noblesse Points.
  • Others are awarded with 10 Noblesse Points.
  • Game limit on Olympiad is 100 games

 

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NEWS: When server chooses an opponent for you, a dialog will appear on both players screens to skip the waiting time (60 seconds). If both players accept this, they will be teleported to arena immediatley (5 seconds) and fight will start normally.

 

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UPDATE: We stated above that we pay most of the attention to Olympiad on this server.
So we updated Olympiad store.

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  • GMERTMAN changed the title to New Server IMPERIUM x100 High Five [26 May, 2023]
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Skill/Item Changes
 
Quote
IMPORTANT: De-buffs does not overlap.
 
Explanation: When you get de-buff on yourself for example Anchor, it will make your body rigid in 5 seconds for 5 second. During this time you can not get SAME de-buff again until effect is finished.

 

Quote
IMPORTANT: De-buff time depends on resist.
 
Explanation: Higher you resists are less time of de-buff you will get.

 

  • Revival - Can be casted on any HP.
  • Quick Haste Potion - Increased cooldown to 2min.
  • Chant of Protection & Counter Critical - Can work at the same time.
  • Cancellation - Removes from 1 to 5 buffs.
  • Steal Divinity - Steals from 1 to 7 buffs.
  • Insane Crusher - Removed from 1 to 5 buffs.
  • Resist Shock - Effect reduced by 1/2.
  • Combat Aura - Does not generate HATE.
  • Mana Burn - Increased PvP power.
  • Checkmate - Increased base critical rate by 5%.
  • Triple Sonic Slash - Increased PvP power by 20%.
  • Trance - Increased reuse delay by 50%.
  • Warp - Added cast time 0.3s.
  • Mana Potion - 1200 MP, reuse delay 15 seconds.
  • Destruction Enchant Scrolls - If enchantment fails, keep current enchant level, works up to +15.

 

Balance Changes

We at Imperium are working on high five projects for many years, we took every bit of our experience and offered new way of balancing classes and adding skills to them, so the classes that were outdated are back into the game as well as classes who were dominating the battlefield got rebalanced and re-tweaked.
 

General Changes

Two-way De-buffs which were untouched since 2010 release of High Five chronicle has increased chance by 15%.
Also we reworked older chronicle de-buffs which were untouched since 2007 release of Interlude.
We generally reworked de-buff system, now its more based on Resists, such as Paralyze Resist, Shock Resist etc. as well as raw stats MEN,CON etc.

Quote

Two-way de-buffs are skills which has two stages, for example archer's skill "Stunning Shot" has target cancel chance on hit and stun chance, skills like these are considered as Two-way de-buffs

 

Archers
We reworked every Archer class.

Quote

Note: outgoing damage increases are by 15% & incoming damage increases are by 7%, Increased Range by 50

Sagittarius
- Increased Stunning Shot chance during PvP
- Increased outgoing damage during PvP
- Increased incoming damage during PvP
- Added Recoil Shot

Moonlight Sentinel
- Increased Stunning Shot chance during PvP
- Increased outgoing damage during PvP
- Increased incoming damage during PvP
- Added Recoil Shot

Ghost Sentinel
- Increased Stunning Shot chance during PvP
- Increased outgoing damage during PvP
- Increased incoming damage during PvP
- Added Recoil Shot

 

Warriors
Many warrior classes were outdated, we tested them accurately and provided changes which makes them relevant.

Quote

Jump Attack - Jumping, attacks nearby enemies with 868 power. For 5 sec., Speed 40%. Requires a sword, a blunt weapon, a spear, a fist weapon or dual swords. Critical. Over-hit.

Dreadnought
- Increased Thunderstorm success rate during PVP
- Increased Earthquake success rate during PVP
- Increased Dread Pool success rate during PVP
- Increased Shock Blast success rate during PVP
- Increased Shock Stomp success rate during PVP
- Increased Howl success rate during PVP
- Increased Whirlwind power
- Increased 
outgoing damage during PVP
- Decreased 
incoming damage during PVP
- Added Jumb Attack

Duelist
- Decreased Sonic Storm/Buster reuse delay
- Increased outgoing SKILL damage during PVP
- Decreased 
incoming damage during PVP
- Added Jumb Attack

Grand Khavatari
- Decreased Force Storm/Burst reuse delay
- Increased outgoing SKILL damage during PVP
- Increased incoming damage during PVP
- Decreased outgoing
 damage during PVP
- Added Jumb Attack

Titan
- Added Jumb Attack

Maestro
- Increased Summon Big Boom damage.
- Doubled Summon Mechanic Golem health.
- Decreased Golem Armor Reuse delay by 50%.
- Decreased Magic Obstacle Reuse delay by 50%.
- Increased outgoing damage
- Decreased 
incoming damage
- Added Jumb Attack

Doombringer
- Decreased Disarm chance.
- Increased Mass Disarm chance.
- Decreased incoming damage

 

 

Mages
Mage classes in general are very powerful on these chronicles, we tried our best to make them relevant compared to other classes.

Quote

Magical Charge - Attacks nearby enemies with 133 magical power, stunning them and cancelling their targets. Teleports you to the front.

Soultaker
- Increased outgoing damage during PVP
- Added Magical Charge

Archmage
- Decreased Aura Flash activation rate by 50%.
- Added Magical Charge

Mystic Muse
- Decreased Aura Flash activation rate by 50%.
- Added Magical Charge

Storm Screamer
- Decreased Aura Flash activation rate by 50%.
- Increased outgoing damage during PVP
- Added Magical Charge

Soulhound
- Changed working logic Lightning Shock. Instead of 5 second de-buff and then 5 second paralyze, it paralyzes instantly for 3 and 2 seconds, 5 seconds in total.

Judicator
- Increased de-buff activation rate.

 

 

Healers
We tried to make healer class more dynamic on the battlefield.

Quote

Summon Tree of Life - Summons Tree of Life. The summoned tree heals nearby party members for 30 sec. and removes de-buffs from them.

Cardinal
- Increased outgoing damage during PVP
- Decreased incoming damage
- Added Summon Tree of Life

Eva's Saint
- Increased outgoing damage during PVP
- Added Summon Tree of Life

Shillen Saint
- Increased outgoing damage during PVP
- Decreased incoming damage
- Added Summon Tree of Life

 

 

Enchanters
In our experience enchanter classes are most underrated classes on battlefield. We want to encourage our community to pick enchanters as their main classes, that's why we made MAJOR changes to enchanters.

Quote

Jump Attack - Jumping, attacks nearby enemies with 868 power. For 5 sec., Speed 40%. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit.

Transform - Transforms the target into a harmless creature making them unable to attack. Their Speed -80% for 15 sec. The effect is cancelled if the transformed target is attacked.

Spectral Dancer
- Decreased Medusa base activation rate.
Can cast dances without using DUALSWORD.
- Increased outgoing damage during PVP
- Decreased incoming damage during PVP
- Added Jump Attack
- Added Dual Dagger Mastery
- Added Transform

Sword Muse
- Increased outgoing damage during PVP
- Decreased incoming damage during PVP
- Added Jump Attack
- Added Dual Dagger Mastery
- Added Transform

Hierophant
- Increased outgoing damage during PVP
- Decreased incoming damage during PVP
- Added Transform

Doomcryer
- Increased outgoing damage during PVP
- Decreased incoming damage during PVP
- Added Transform
- Added Chain Heal

Dominator
- Decreased Seal of Limit & Seal of Suspension activation rate during PVP

 

Knights
Tanks are crucial members of fights, we decided to make them more versatile.

Quote

Chain Strike - Swings a chain to pull the target to you. Requires a sword or a blunt weapon.

Hell Knight
- Increased outgoing damage during PVP
- Increased incoming damage during PVP
- Added Chain Strike

Phoenix Knight
- Decreased outgoing damage during
- Added Chain Strike

Eva's Templar
- Increased outgoing damage during PVP
- Increased incoming damage during PVP
- Added Chain Strike

Shillen Templar
- Increased outgoing damage during PVP
- Added Chain Strike

 

 

 Daggers
Daggers are most controversial classes of the whole game, they are super strong if played correctly, yet weak in most of the cases. We decided to give a little more interest to them.

Quote

Paralyzing Shadow - Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec.

Adventurer
- Increased Bluff activation rate. Greatly increased chance of target-cancel and hate-removal.
- Greatly Increased 
Trick chance
- Greatly Increased Switch chance
- Increased outgoing damage during PVP
- Decreased incoming damage during PVP
- Added Paralyzing Shadow

Wind Rider
- Increased Bluff activation rate. Greatly increased chance of target-cancel and hate-removal.
- Greatly Increased Switch chance
- Increased outgoing damage during PVP
- Decreased incoming damage during PVP
- Added Paralyzing Shadow

Ghost Hunter
- Increased Bluff activation rate. Greatly increased chance of target-cancel and hate-removal.
- Greatly Increased Switch chance
- Increased outgoing damage during PVP
- Decreased incoming damage during PVP
- Added Paralyzing Shadow

Fortune Seeker
- Increased outgoing damage during PVP
- Decreased incoming damage during PVP

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Epic Boss Spawn times in GMT+4

Monday
Orfen - Respawn starts at 21:00 and will spawn till 22:00
Core - Respawn starts at 22:00 and will spawn till 23:00

Tuesday
Queen Ant - Respawn starts at 21:00 and will spawn till 22:00
Baium - Respawn stars at 22:00 and will spawn till 23:00

Wednesday
Orfen - Respawn starts at 21:00 and will spawn till 22:00
Core - Respawn starts at 22:00 and will spawn till 23:00
Antharas - Respawn start at 23:00 and will spawn till 00:00

Thursday
Queen ant - Respawn starts at 21:00 and will spawn till 22:00
Beleth - Respawn starts at 22:00 and will spawn till 23:00
Valakas - Respawn starts at 23:00 and will spawn till 00:00

Friday
Orfen - Respawn starts at 21:00 and will spawn till 22:00
Core - Respawn starts at 22:00 and will spawn till 23:00
Baium - Respawn starts at 23:00 and will spawn till 00:00

 

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NOTE: We have reworked beleth instance on our server, see information below

Quest is no longer required to fight Beleth.

When Command Channel leader presses enter button, whole Channel is teleported inside Naia Throne Room.

Teleportation Cubic will spawn in Wastelands when Beleth is alive.

Teleportation Cubic will be spawned for 10 minutes and then it will disappear.

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Teleportation Cubic will spawn on this location in Wastelands.

wlloc.thumb.png.0188892be8cc754006751041cf10730e.png

 

 

Server Progression Timeline
What can you expect when joining Imperium.ge x100

  • 29 May - First Grand Olympiad Games will take place
  • 30 MayOpening Ice Queen’s Castle (Normal)
  • 3 JuneOpening Final Imperial Tomb
  • 4 JuneFirst Castle Sieges will take place
  • 5 June - First Heroes will be announced
  • 9 June - Bonus Week
  • 10 JuneFirst Territory wars will take place
  • 24 June - Opening - Ice Queen’s Castle (Extreme)
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  • GMERTMAN changed the title to Server IMPERIUM x100 High Five [12 May, 2023]
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